Dream visual effects

Dream visual effects can be in the setting or a part of a scene, person, animal, plant, object etc to show you your overall perception in regards to the matter or show you the state of something. The visual effect will show you a good or bad aspect.

Each section below (visual effects in the settings, visual appearance of something, etc) is grouped for presentation. Each of the visual effects can be dreamt in different ways and is not limited to the section I listed it under.

For example, under the section ‘Visual effects in the settings’, you will find the visual effect ‘blurred and opaque’, using the suggestion ‘cloudy’ with whatever person, object, etc that you dreamt of that was blurry, should still apply.

You will need to identify what the specific blurry element (person, object, etc) is symbolising to know what is ‘cloudy’.

For example, a blurry restaurant menu alludes to options of consumption (physical foodstuffs or information, podcast, ideas, etc) that are cloudy.

Visual effects in the settings

The setting is normally the topic, for example, a school room alludes to the topic ‘learning’. Any visual effects in the setting could add to the topic and show the mood or atmosphere or the visual effect could show you your perception of the matter.

Below I am using the perception angle.

Good light setting like daytime or a well-lit room alludes to good perception.

Sharp setting alludes to a clearly defined perspective.

Bright and radiant alludes to an excellent and wonderful perception.

Illumination where there is a luminous glow to objects or the entire setting alludes to a state of enlightenment. This is a positive visual that has an important message.

Blurred and opaque setting alludes to a cloudy perception.

Faded setting alludes to a faint or dwindling perception.

Dim setting alludes to a lack of perception, dullness, or lack of interest.

Dark setting like nighttime or a dark room alludes to little or no perception or unpleasant perception.

Monochromatic setting alludes to the specific colour that was seen and what that symbolises.

Sepia setting alludes to something old, like an old or outdated perception.

Black and white setting alludes to an unambiguous perception.

Visual appearance of something

When something is on display like on a shelf at eye level, on a table or on an actual display at a retail outlet, it is showing you something of importance and the object/s, the position of the objects/s, the condition of the display and object/s, any other detail and how you interact with it will add to the message of the dream.

Matching patterns, designs or colours allude to complementary, equivalent, and harmonious.

For example, I dreamt of a home having turquoise furnishings and furniture, the carpet, curtains, couches, etc, were turquoise and within the dream, I thought of how beautiful the home was, this showed me how I was in harmony (matching) with my spiritual health and wellbeing (turquoise).

Mismatched alludes to unsuitable or incorrectly matched.

Cracked object alludes to a damaged aspect. The intensity of the crack/s will show you the condition of the matter the object is representing.

Broken object alludes to a damaged aspect that is no longer working.

Visual effects from your perception

Double vision alludes to simultaneous perception or heightened perception.

Unfocused vision alludes to not seeing clearly.

Blurred vision alludes to something not being precise or difficult to perceive.

Foggy vision alludes to something that is hazy or murky.

Warped vision alludes to something that is contorted.

Distorted vision alludes to something that is contorted, misleading or false.

Not being able to see something alludes to a lack of perception, understanding, or denial.

Blind spot alludes to an obstruction of view.

Something fades alludes to a faint or dwindling aspect (perception, what the object symbolises, etc).

Something that disappears alludes to an aspect vanishing, loss or departure.

And something disintegrating alluding to breaking down, crumbling, finality

Something disproportionate like an object’s parts out of proportion in size alludes to being unbalanced, irregular, or unreasonable.

Anomaly alludes to deviation, abnormal, irregular, odd, and inconsistent.

Disjointed alludes to confused, incoherent, jumbled, displaced, and lack of continuity.

Shrinking alludes to a diminishing factor or an aspect that is reducing.

Enlarging alludes to an increasing factor or an aspect that is growing.

Metamorphic alludes to change.

Transmutation alludes to transformation or altering.

Disorientation alludes to confusion; lack of direction or position, and baffled.

Drunk alludes to not being in control, wanting to forget, or being incoherent.

An altered state (reality) alludes to a skewed perception, not being in control, adjustment, modified, adapting, amending

Formless (shape) alludes to a lack of definition or unclear.

Invisible (being) alludes to not being yourself, effective, and ignored.

Visuals; the landscape, characters, and objects appearing blurry or distorted, etc.
Colour visuals; the landscape, character, and objects appearing light or dime, etc.